Death's Gambit "BPJS" Review! Buy? Pinjem? or Skip?
When I first saw the Death's Gambit trailer, I found many aspects in this game that were influenced by Dark Souls and as a souls-like game enthusiast, of course, I was immediately hooked and interested in trying this game. Because it has several similar aspects as Dark Souls, I hope this game has similar qualities that are not much different in terms of gameplay and storytelling. In this BPJS review (Buy? Pinjem? Or Skip?), I will discuss the pros and cons of Death's Gambit which might help you to decide to buy this game or to skip it.
Death Gamb Gambit offers 7 classes that you can choose and of course, each class has different abilities ranging from stats, starting gear, and talent. If you like playing an aggressive style, the Blood Knight class will suit you because he can restore a small amount of the health lost when fighting as long as you can hit back quickly. If you like experimenting with various weapons, then Sentinel is a class that will suit you well because he only needs half of the status requirement to use the equipment. Classes available in Death's Gambit are able to support every play style that you can imagine in this game.
Even though there are 7 classes in Death's Gambit, it is unfortunate that their skill tree is almost the same. About 90% of passive skills available are the same for each class. In addition, there are 10 different types of weapons, but each type only has 2 or 3 variations except for bow. Even until the end of the game I only found one type of axe and spear. Either I don't explore the game enough or indeed Death's gambit only provides one variation of the weapon. Armors have more variety, but I still can't say that it's plenty.
Boss di Death’s Gambit ini telah di desain dengan baik
There is no boss that feels impossible, you can defeat them all if you learn each of their movements. Some bosses can manipulate the battle arena and require you to use the surrounding environment. There are also bosses that you will face using puzzle system without having to directly fight with the boss. Even though the boss in Death's Gambit looks great, the normal enemies available are less varied, in one area there are only about 5 types of monsters.
An important part of the platformer genre is the control. The combat control in Death's Gambit feels less polished, some movements such as roll attacks and normal attack transitions to special moves seem less responsive. In addition, the control when climbing the ladder feels weird because you have to keep pressing the button to keep hanging on the ladder. Plus the bow is very difficult to control in this game, I myself very rarely use the bow because it's difficult to control, even though the bow has a lot of potential in combat.
In terms of graphics, Death's Gambit has a pixelated art style. The details of the characters and background they offer are very high and deserve a thumbs up. And from the world design, Death's Gambit introduces non-linear exploration, so this world design game is not just a straight line. When you first enter the city center you can choose several exploration paths that continue to branch out. You can find various areas such as abandoned castles, poisonous caves, snowy mountain, seabed, and many more. This is an added value for Death's Gambit and makes this game feel more open and not boring.
Now I will discuss the story. Death's Gambit managed to bring a dark and mysterious atmosphere into the storyline. But because of the nature of this game that is non-linear, you can accidentally skip several bosses and keep completing this game. Of course, this will cause plot holes in the story and plot holes are a bad thing in storytelling. Even so, the core of Death's Gambit story is still interesting to follow.
The last is the sound design. The music in Death's Gambit is very effective in strengthening storytelling and combat. When fighting a boss, music will turn out to be epic and vibrant and while it's quiet in the city center a beautiful piano tune will accompany.
Sometimes a bug appears on Death's Gambit when you talk to an NPC character, you can only choose one talk menu and you can't choose another menu. Another bug is the special move menu, which is only filled with one special move. Both of these bugs are quite annoying but will disappear after restarting the game. Many players reported other bugs in Death's Gambit, but so far I just found two of the above bugs.
So after discussing Death's Gambit, is it better to buy? Pinjem? Or Skip?
I think you better just borrow it. Why? This game is okay, other than the world, boss, and good soundtrack design, there are not many unique things that make Death's Gambit really good and must be played. Besides that, there are some minuses such as the lack of variation in skill trees, equipment, and monsters. Plus there are less optimized controls and some annoying bugs.